29 – Proposals
29 – Proposals
- Tyler POV -
I thought angrily as I looked at the game rankings and saw my game in second place.
Ever since I posted my game, the first place on that list was mine.
All the teachers have always seen me as the most promising Game Creator of this year's college graduates, I've even signed a contract with a big Company so that my development will be even smoother in the coming years, only for my perfect record to be tarnished by a fair second place in the test that matters most?!
And looking at the Rank numbers that updated every 5 minutes, the difference in the number of Players for our two games was only increasing with each new update!
1st 2.589 Players - [Runestone]
2nd 2.201 Players - [Knife Throwing Training in the Dark]
3rd 1.614 Players - [Training...]
4th...
I was sure that with the changes I'd made to the game I'd be able to win over even more Players and get them to train for longer while playing my game today.
And it was really working in the morning!
I woke up with a bit of a hangover because of how much I drank the night before, but after meditating for a few minutes the hangover passed and I was perfectly awake.
When I looked at the Rank with expectation, my game was 400 Players higher than Runestone, but since 09:00 in the morning the number of Players in Runestone started to increase and my Players started to decrease!
At that point Runestone was the one with almost 400 more Players than my game.
Curious about this, I tried to
Realizing this point, I stopped worrying about the outcome of this test, even though I was disappointed, and started writing down all the interesting things in Brooks' game to implement in my own.
When the Players see how much better my game is at using his ideas, his game will surely go bust!
- Theo POV -
Looking at the number of Players going up non-stop, I was very happy.
Today's event is being a great success, pushing the previous peak of Players forward by a large margin, with dozens of new people downloading the game every few minutes, bringing the total number of Players who have already played the game to a very high number.
Not only was the game's popularity among Players growing, but normal people were excitedly watching Players play the game and enjoying the event.
Owen's stream, which when I met him was averaging 200 viewers, was now at 993 viewers, almost passing the four-digit mark!
And other players, noticing Owen's success, also started streaming this game, gaining viewers with different styles of streams, with some focusing on comedy, others on different styles of decks... and the list went on and on.
Seeing this large number of people interested in the game and the downloads going up and up, I felt that the 162 MP accumulated in Game Core that I had spent was worth it.
With the increase in Players in the game, this number would recover quickly, to the point where perhaps from now on I could increase my MP by 2 units every day!
The growth rate of Players in the game was going so well that my estimates were that it would rise from the 2.3k average the game had yesterday to perhaps over 3k today!
As today was the last day of college testing, not only were Players on the lookout to discover the best games to play, but I also started receiving messages from Guilds and large companies interested in investing in me!
That was a bit strange, I'd never received any kind of message like that, and the amounts they were offering me weren't low...
The two offers, although not from large guilds or companies, were still quite tempting considering how much money even these small groups turned over.
If it were any of my other colleagues from college, they'd be jumping for joy at receiving offers like these.
Just the prospect of a $200k a year salary was way out of the realm of reality for many Game Creators, since they needed at least one game with 4k average online players a day for a year to accumulate a figure like that, or several smaller games.
Accepting an offer like that would skip several steps for these Game Creators, but for me it was irrelevant.
I had already decided that I wouldn't accept anything like that, and I would continue on my path.
With the success of Runestone, I would soon have the money to buy another Game Core from the Federation, allowing me to create another game any way I wanted, without needing anyone's opinion, so why accept?
I would still need to accumulate a good amount of money and optimize Runestone as much as possible before starting a new project, since the focus would be on quality, but thinking about what new games I could make in the future got me excited...
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